Techniques/Cancel Discussion

Place tutorials of any kind here. 〆(・∀・@)
- Accelevi
Forum rules
Forget-me-not.

Techniques/Cancel Discussion

Postby CriticalBlinking » Sun Dec 01, 2013 11:29 pm

Update Jan 20 - Added Hydra Strike.

This is a compendium of notable maneuvers and techniques from a variety of people, but is by no means exhaustive. Thanks goes to Accelevi for the sticky, and to all the players that contributed to making this compendium possible. I'm considering setting this as a fairly finalized list unless significant changes to hooking/reeling mechanics are introduced. The basics cover all of the known, reliable methods of taking down a Titan and then some, while the advanced derivatives cover a broad spectrum of high-damage techniques for scoring and otherwise looking cool ;)

As the tutorial forums is for posting new moves in the first place, the goal of this topic is simply to give a beginner broad coverage of what's possible in this game and to allow someone to have step-by-step instructions to move from being able to simply kill titans reliably, to being able to kill them quickly or with high damage, until finally they start developing their own style and begin posting new techniques in the forum itself.

Formatting of each move is as follows:

Technique Name [invented by whoever] (video time if necessary) [Freeform = technique can be performed from multiple starting positions, including from mid-air.]
Execution: Description of how to do it
Works on: Size of Titan, Type of Titan [Small, Medium, Large, Huge / Normal, Abnormal, Jumper]
Distance: Approximate Titan body lengths away (imagine it fell flat on the floor); size matters so judge using the titan you're attempting to attack.
Difficulty: Rating, comments on execution failure
Max Damage: Approximate highest recorded damage
Comments: Misc descriptions, maybe including camera types or alternate versions.

Videos/Diagrams
Tutorial

The Basics
Underpass
Underpass by Swiftblade
Execution: Hook both knees > turn camera around while passing between legs > release and rehook middle of back with gas > strike
Works on: Medium/Large/Huge, Normal
Distance: 1
Difficulty: 2/5?
Max Damage: 500?
Comments: This likely is THE 'between-the-legs' maneuver, so it's taking this spot as the basic move. If anyone comes up with alter/reeling alternatives it will be labeled as an advanced derivative. Kudos to Swiftblade!

Death From Above
Death From Above (AKA DFA) and DFA alter (Falcon Strike by Krayzzee)
Execution: Double hook the nose and jump > hold gas (no direction) and hooks > strike as you pass the top of the head or slightly later. Single hook for small titans. Jump forward first for large titans (mind the minimum distance).
Works on: All, Normal/(Abnormal?)
Distance: 1-2
Difficulty: 1/5, mistimed strikes will simply put you at the nape if you hold hook, or drop you behind the titan if you let go; if you don't have enough forward momentum you'll be too slow to hit Hard mode large Titans, so jump+forward is necessary before the hook.
Max Damage: 1100+
Comments: Good, simple staple move that kills everything. It's very easy and on Normal/Hard it's great for taking out large titans surrounded by smaller ones safely. Works on any camera type and without looking backwards, though you may feel more comfortable rotating it after you launch the hooks to see where you'll be. Hold gas + forward if you're further than you think you need to succeed OR it's a large titan (start from 1.5-2 body lengths away). I've included Falcon Strike because DFA seems to have some issues with large titans...I'm not quite sure how to fix it yet so maybe this could be an option for those having trouble.

Shock Strike
Shock Strike by Empath - Freeform
Execution: While moving towards target > single hook the neck > as you're about to pass their neck/head hook into the front of their neck and release first hook > shoot new hook into nape > strike.
Works on: Medium/Large/Huge, All
Distance: 1
Difficulty: 2/5, often Titans can and will turn, ruining the strike.
Max Damage: 600
Comments: For people who don't aren't using reeling, this is essentially self reeling without using the mechanic that Feng made. Basically the original "around the shoulder" move. It's harder to do on small Titans, hence the designation.

Back Attack
Back Attack (at 2:14) - Freeform
Execution: Behind a Titan > hook the lower back (except small) > hook incrementally higher until at the nape > strike. On small titans simply hook the nape or back of the head and strike.
Works on: All, All
Distance: 0-1
Difficulty: 2/5
Max Damage: 400
Comments: Not terribly reliable unless you're already skilled with positioning/striking, so even though this is a basic move, it'll help develop more freeform skills.

Equator Cut
Equator Cut
Execution: While moving left or right single hook the lower neck > hold gas and strike as you pass the shoulder > detach hook at will
Works on: Small/Medium, Normal
Distance: 0.5-1
Difficulty: 2/5, this move actually can't fail besides missing, unless you're picking too large a target
Max Damage: 400
Comments: Simple, reliable, easy to execute, does consistently 200-300 damage without modifying with forward gas boost, and is safe against single small to medium titans. On larger titans it CAN work from distances of 60-90 with a single hook and gassing as early as possible, but not recommended since there's safer, faster advanced moves. As a basic move, use this for small guys, DFA for big ones; learning the principles behind equator will help in learning the more advanced moves. Hilariously, Krayzzee has a play on the equator he calls "treequator" involving hooking trees instead. I've seen similar things, but he gets credit for the video and name, and a spot here as an 'alter' move.



NaN's tutorial 0:25
Neo-equator
Neo-equator Cut - Freeform
Execution: Move left/right and hook the titan's chin (jump first for medium or larger) > hold gas + attack until behind the titan > scroll down + release attack (timing dependent).
Works on: All, All
Distance: 1+
Difficulty: 4/5, on Hard mode if you're too close when you start orbiting or orbit left you may die due to karate chop, while Abnormals may bellyflop and ruin the approach.
Max Damage: 600+
Comments: It's a simple technique in principle, but challenging to use effectively. A certain orbit speed is definitely required, and overall damage can be good. 'Fresh hooks' help as stated by Xedma because they contribute a speed boost and allow one to reach the minimum orbit speed for reeling, so if you feel like you might not successfully reel, send a hook in the nape before you do so and then strike. Can be modified into Spiral Strike by Xedma; hook placement MUST be on the nape, and one can then reel out as needed to gain additional wire distance for more reeling (see viewtopic.php?f=16&t=6922) ).

Crawler Killing
Crawler Killing
Execution: Wait at head level on a building > jump off/hook the nape when it's under you > strike
Works on: All, Crawlers
Distance: 0-0.3
Difficulty: 1/5, if you're more than 1.5 heads above the crawler it will leap and kill you, so be careful around the smallest ones.
Max Damage: 300
Comments: It works and you have no other choice besides highly risky maneuvers. 300 damage is possible if you hook a little bit higher than the head, leap off the building and time your strike.

Vs Abnormals - Rending Talon
Rending Talon by Noodler
Execution: As an Abnormal runs up to you, move away + jump + hook > hold gas > strike as you pass over the Titan's head while it bellyflops
Works on: Small/Medium, Abnormal/Jumper
Distance: N/A - the titan will automatically run up to you.
Difficulty: 4/5
Max Damage: 300
Comments: At first I believed this to use the fact that characters often clip through the nape when titans bellyflop. On repeated inspection, this seems to be like a slow-rise DFA that goes over Titan heads! Since they lack karate-do, this will bait a bellyflop and allow one to get the kill. It's surprisingly safe to use in spite of the difficulty, since the Titan's collider boxes tend to push you away to safety from the bellyflop. Definitely does not work on larger Titans due to scaling issues.

Bungie Strike
Bungie Strike by Krayzzee
Execution: Wait at head level on a building > jump off and hook the top of the building + gas > strike
Works on: All, Normal
Distance: 0-0.3
Difficulty: 2/5
Max Damage: 300?
Comments: Wow...the first serious 'off the building' kind of strike. I was actually hoping for more of these as time went on instead of various kinds of nape/titan hooking techniques. Good job, Krayzzee.


Advanced Derivatives
Full Cut
Full Cut by KID
Execution: Jump forward and left/right > double hook the chin > hold gas + forward + slash > release slash as you pass neck
Works on: Medium/Large/Huge, Normal
Distance: 1+
Difficulty: 3/5, you can get stuck on the neck if you're not careful, so you can alternately hook a little to the side of the chin where you're going or gas diagonally just a bit near the beginning of the run
Max Damage: 1400+
Comments: A frontal flyby. It's easier to do on TPS since the tutorial is in TPS; however original/wow cameras can very well do it with some adjustments. Can be instant gas launched for more speed, damage, and early adjustments. Technically works on abnormals with more distance, but more difficult. And wow...1400. Congrats Orion, though did you simply do a full cut? Somehow it seems unreal.

Sparrow Strike and Alter
Sparrow Strike and Sparrow Alter (Full Cut derivative) as shown by Miracle
Execution: Double hook the chin > hold gas, attack, and forward + rotate the camera to adjust yourself left/right > hold gas + attack + w until reaching the titan's shoulder > release attack > release hooks. Alter Version: Jump forward + left/right before double hooking the chin.
Works on: All, Normal
Distance: 1+
Difficulty: 4/5
Max Damage: 1000+
Comments: This, along with the demonstrated Alter version, are essentially high damage versions of the equator cut with no range or titan size limitations. With instant gas launch you can do 'mini' sparrow strikes/alters because you can adjust earlier, allowing closer range attacks at cost of doing lower damage, so once you learn this the normal equator cut can be shelved except for very close small titans (0.5 body lengths perhaps). Same as full cut on abnormals, with more distance it becomes possible, but trickier. I've adjusted the wording of the technique as Miracle pointed out, but in principle it's the same; you're vectoring the motion left/right by using gas, but aiming with the camera does allow for a bit more precision, particularly on TPS.

Vector Slash
Vector Slash by Hilo - Freeform
Execution: Single hook the face or left/right shoulder > fly past for 0.1-0.5s > the titan turns in the direction of your approach > hook onto shoulder/neck/face > right after you hook reel and strike.
Works on: All, All
Distance: Any, Alter is 0.1-0.3 when you're past the shoulder
Difficulty: 4/5, honestly this move is so fast that it can actually dodge jumpers after a reel, the only danger is smashing straight into a titan and stopping. A tip: I find my accuracy goes up if I hold attack after hooking but before reeling in; the attack can come out faster when you reel and it tends to make you reel a bit later, positioning you closer to the nape when the Titan turns.
Max Damage: 1400+
Comments: Hilo's comment - I use TPS to execute this. At this point due for simplicities' sake Vector Slash will refer to shoulder-level flybys. Double or single hook is a matter of preference.



Hilo's Tutorial
Rebound Slash
Rebound Slash
Execution: Gas away from Titan's back or wall jump + gas away > single hook the nape, reel, and slash; if it doesn't work try going away and left/right, then when about to reel hold gas, forward and left/right (same lateral direction as you were holding, just go from back to forward).
Works on: (small?)/Medium/Large/Huge, All
Distance: 0.1-0.5
Difficulty: 2/5
Max Damage: 600+
Comments: Useful after a miss, particularly flybys or vector slashes. Probably the easiest of the advanced techs.

Umbra Slash
Umbra Slash by Noodler
Execution: Sorry, I've not performed this so see the tutorial; referencing original thread - viewtopic.php?f=16&t=7003#p77297
Works on: Medium/Large/Huge, All
Distance: Any
Difficulty: ?/5
Max Damage: 1000+
Comments: An original use of reeling from below a titan up to it's nape, though you can move in from either side of it along the ground.

Bullet Strike
Bullet Strike by Xedma
Execution: Hook and gas yourself to fly high over a Titan's head > single hook the forehead (hold gas?) and reel once you just pass the head and slash
Works on: (small?)/Medium/Large/Huge, All
Distance: Any?
Difficulty: ?
Max Damage: 1000+
Comments: Perhaps the first actual DFA derivative I've heard of; and it's definitely unique in that it sends you in a flyby towards the ground behind the target.
Video forthcoming?
Vector Drop
Vector Drop by Noodler
Execution: Hook yourself to fly over a Titan's head (like DFA) > double hook back of the head > reel and strike
Works on: (small?)/Medium/Large/Huge, All
Distance: 1-2
Difficulty: 2/5
Max Damage: 1000+
Comments: Perhaps the first actual DFA derivative I've heard of; and it's definitely unique in that it sends you in a flyby towards the ground behind the target.
Video by Noodler
Hydra Strike
Hydra Strike by Noodler - Freeform
Execution: while moving perpendicular to a Titan facing you hook the chin/lower jaw > reel in > slash
Works on: Any, Any
Distance: 1+
Difficulty: 4/5
Max Damage: 1500+
Comments: Welp, that should do it for techniques involving reeling. Also cool damage.

Tutorial by Noodler
Overdrive
Overdrive by Xedma
Execution: Hook the nape exactly > reel in and gas straight forward > when rotating rapidly around nape strike at will
Works on: All, All
Distance: Any
Difficulty: ?/5
Max Damage: 1000+
Comments: I've actually noticed that upon reeling sometimes I get out of control spinning around the back of the titan, but making it into a technique...definitely a very very interesting approach. Difficult meet the conditions though. Unusually high damage for being so close-ranged.
Raw Tutorial footage by Xedma

Exploits
Warning: may be patched in future
Abnormal Clip Kill With Petra
Abnormal Clip Kill With Petra by Dyearn (clips at 1:43 and 3:36)
Execution: I've not performed this before so see video at 1:43 and 3:36
Works on: Any, Abnormal/Jumper
Distance: 1-2
Difficulty: ?/5
Max Damage: 300?
Comments: Using the multi-hit aspect of Petra's special and the fact that Abnormals tend to clip through your character when bellyfloping, we get a way to slice through to the back of Abnormal necks...until Feng fixes clipping.


Character Specific Techniques
Interrupted Chop
Interrupted Chop as shown by NaN
Execution: Use mikasa's special before hooks land
Usefulness: 4/5
Difficulty: 2/5
Comments: A Mikasa specific special allowing her to do anime-ish sudden direction changes without moving in arcs. A staple of Mikasa users, I'd venture.



NaN's tutorial for DFA with Interrupted Chop 0:10
DFA with Levi or Petra Special
DFA with Levi or Petra's Special by Empath
Execution: Hit S, jump and double hook into a small titans head. Gas when appropriate to gently float over their head, then right as they stop moving (meaning they're about to whirlwind), point Levi's special to the right (your right) side of its head.
Works on: Small/Medium, Normal/Abnormal
Distance: 0.5-1
Difficulty ?/5
Max Damage: 400?
Comments: N/A.

Levi Special Vector Cut
Levi's Vector Spin by Xedma - Freeform
Execution: While moving past a Titan > hook nape with special and reel immediately
Works on: Any, Any
Distance: Any
Difficulty: 2/5, normal manual reeling rules apply (must be moving at appropriate speed, hold gas, 45-180 degree angle from front, etc.)
Max Damage: 900+
Comments: Any move using a hook can apparently reel so long as you're holding gas, and Levi's special is no exception.

Video Forthcoming?

Animation Cancels
Ledge Jump Cancel
Ledge Jump Cancel (1:08)
Execution: Attack when doing ledge jump > hook/gas
Difficulty: 1/5
Usefulness: 2/5
Comments: When a character flips over a Titan's head you're usually dead if you don't do this.

Instant Gas Launch
Instant Gas Launch (0:40)
Execution: After hooks land hold attack and gas together
Difficulty: 2/5
Usefulness: 5/5
Comments: Alternately you can just hold gas and hit attack whenever you're hooked to start it up. This is a staple cancel to modify many, many techniques, including the advanced derivatives for even more speed, but it's harder to control. Beware of getting the slash cancel freeze glitch; make sure you complete one attack in the air when cancelling!

Wall Run Prevention
Wall Run Prevention (1:38)
Execution: Hold attack when near wall
Difficulty: 1/5
Usefulness: 1/5
Comments: There's few times this comes in handy, but it's here because it exists.

Slide Cancel
Slide Cancel (example Tinyweed's speed run)
Execution: Hit attack before landing
Difficulty: 1/5
Usefulness: 3/5
Comments: Attacking or holding an attack before landing causes you to not slide and instead land with 0 velocity regardless of your momentum. Tinyweed uses it judiciously to merge ground and 3D movement. You CAN cancel a slide into a jump or hook though, so this is more for a controlled landing to setup for an attack.



Mechanics
Dodging
2/5 Usefulness
Basic dodge. Moves you faster than your run speed, so dodging your way across the field is slightly faster. You can hook while dodging, allowing you to add some additional initial speed instead of just hitting wasd.

Wall Jump
4/5 Usefulness
This would be great if there was a reliable command for it on Titans...if you're too close to a titan you can tap the key in its direction and sometimes kick off to get room to hook elsewhere, but sometimes you'll ledge jump instead. Combined with gassing away you can actually swing yourself up if you're positioned very close and low to the titan.

Ground Hooking
2/5 Usefulness
In an open space for some reason? Hook the ground at 70-100 with one hook, then jump and gas. Then jump and gas again and release your hook. Can't be instant gas launched due to slash being able to cancel the first jump frames.

Ground Slide as described by Senpai
2/5 Usefulness
As far as I understand it's simply hooking a leg and bringing yourself around, though if you use gas you won't end up sliding. Baits the target for a Back Attack.

Baiting
3/5 Usefulness
As Attila pointed out, baiting is useful for setting up certain attacks. Essentially use jump/gas, dodge, or even just running to bait a titan into attacking to allow you to reposition for the kill. This is extremely useful for crowd control in SP, and mastering it will allow management of simultaneous, different sized titans on abnormal mode (up to a point).

Manual Reeling
4/5 Usefulness
When swinging around using gas at a certain speed, you can scroll down to reel in. In actuality what happens is your character is given a single, instant burst of acceleration towards the hooking point; this means that if you're going fast enough you'll actually not pull straight into the hooking point but overshoot to the side due to lateral motion. If you're moving fast enough, to 'instant reel,' simply wait until your wire hits the target (see smoke) OR the wire straightens out, then scroll immediately (and slash immediately if you're closer than 1 Titan length). Also see peanut's Escalator Reel topic for example of 'instant reeling' in this case for climbing. Unfortunately no more than 2 URLs are allowed so I can't post it here...

Diagram details the physics, but the main point to understand is you don't reel straight in unless your orbit was imperfect, which might be possible so long as you're moving fast. If you hold on to your hooking point after reeling, depending on your speed you will either form a smaller, very fast orbit; hit the object you hooked; or if you're slow or far enough the hook(s) will accelerate you so your path curves into the hooking point.

Image

Slingshot Maneuvering by Xedma
4/5 Usefulness
Drawing on manual reeling, the instant acceleration is useful since the hook doesn't have to be sustained fully to reap the speed boost. Velocity directly away from the hooking point is converted to pendulum velocity, so the faster you're moving away from the hooking target, the more likely you'll have the speed necessary for an 'instant' reel. Instant reeling works going at least 45 degrees from the front all the way to 180, and is probably the most gas efficient way to increase speed after reaching the reeling threshold speed (one hook+gas+reel for a split second). This includes up/down motions, meaning with enough upward velocity one can actually reel in downwards, e.g. to the ground or a bellyflopped titan.

Gas Management
N/A Usefulness
Unless you're playing Jean, gas management is very important to survive non-resupply maps or resupply less often. Thanks to Blizzard's careful documentation, we now know that 1 hook = 2 hooks as far as horizontal acceleration is concerned, so using 1 hook is sufficient for traversing distances. Using gas alone is the most economical, but the acceleration due to gas is about half that of using a hook, so in actuality gas is half as cost effective.

R-Spin
5/5 Usefulness
Levi can reel when using his special, which means he can get very high acceleration compounded with his already high tier aerial speed. Great for vectoring in general.

Tutorial by Miracle


No Gas Killing/Climbing by Krayzzee
Execution: Jump + w against any building and slash every few steps (slash cancel) > once on top of the building you can leap off and attempt to strike the nape
Works on: Large/Huge, Normal
Distance: N/A
Difficulty: ?
Max Damage: 300?
Comments: I can't comment on the reliability of this, but we don't have a 'no gas' method of killing Titans bar a last ditch attempt to slice the nape after leaping off a building. This allows one to climb up a building for repeated attempts. Unfortunately the part about leaping off and striking the nape doesn't constitute a technique due to being both basic and fairly unstructured, so this can't be considered a killing technique as much utility one for wall climbing without gas. Nevertheless a very interesting use of slash cancel.


Technique Principles
Revamping this section; I'll cover the existing methods for killing a titan and how damage is factored into each method.

Currently there exist 3 general killing maneuvers for 'aware' titans and two methods for opportunistic kills (excepting full cut), and one extremely unusual method:

1) Going overhead and landing on the nape - damage is generated by gravity and force of automatic rope reeling (unless modified with manual reeling/pendulum)

2) Going around the shoulders - damage is generated through initial speed carried through to the arc

3) Going around the legs/between the legs and up the back - damage is generated by vertical velocity from hooks

S1) Flyby - a relatively straight acceleration with hooks and/or gas into or past the titan's nape from any direction, including from low to high, parallel to shoulders, or even from the front as in the Full Cut. Damage is generated from method of acceleration.

S2) Gliding - any time by using only gas to maneuver to the Titan's nape (usually from higher altitude or with high speed) to strike. Generated damage is due in part to falling speed and to initial velocity due to hooking/reeling.

S3) Overdrive - spinning rapidly with a tiny orbit radius beside a Titan's nape. Damage is naturally based on orbit speed, which in this case is very, very high and varies based on original distance before reeling.

Potential speed modifications to the maneuvers:

1) Special Attacks (Levi, Petra) - the instant acceleration provided gives a damage boost and allows for some precision strikes

2) Pendulum - all pendulums gain speed throughout the arc from what I've found through experiments, and can be increased with a longer reel distance with gas usage. However, pendulums have an inherent speed limit where the ropes can't handle the acceleration and automatically reel out until the orbit speed is reduced to the limit, so in theory some speed is lost if the pendulum starts when the speed is higher than the limit. This may also affect accuracy of a high speed pendulum.

3) Manual Reeling - a new addition that's very powerful with an incredible instant acceleration that scales with your current velocity, but unfortunately is difficult to manage. It is possible to perform a self-contained flyby within an area of 60-70 distance by repeatedly reeling back and forth to gain speed, and very possible to achieve damage amounts over 1k in even just one reel with initial velocity from medium range.

4) Distance - the only real difference between Abnormals and regular Titans is how fast they get to you; theoretically many of the killing techniques can work by starting further from the Abnormal. Also several techniques can function at multiple ranges depending on gas and hook usage, though usually there is a minimum 'close' distance a technique will cease functioning at, e.g. DFA or Sparrow Strike.

In effect I can describe any technique that could exist by presuming that the player must use 1-3 or possibly S1 as a basis for the technique, and then the player will either perform it vanilla (hooks + gas) or with one or more modifications. For instance, it's possible to hook past a titan's shoulders and then use Levi's special to boost him across the nape without doing a pendulum.
Last edited by CriticalBlinking on Tue Jan 21, 2014 12:05 am, edited 52 times in total.
CriticalBlinking
 

 

Re: Techniques/Cancel Discussion

Postby Skirazi » Mon Dec 02, 2013 1:41 am

You forgot the simple "over the top" technique. If you land too low, go for the blind then go around the titan (staying low) straight for the nape.
Also, if you use gas effectively, you can slide by a titan, latch on, and do this, especially useful if someone else has the titan's attention:
Image
Unfortunately, I don't have recording materials so I can't show you how I do them... but it's pretty easy if you keep trying. Just like anything else in the game. Or any game for that matter XD
Skirazi
 

Re: Techniques/Cancel Discussion

Postby Senpai » Mon Dec 02, 2013 1:47 am

I usually latch on to the titan's leg, and do the Mikasa slide.

It will usually activate the titan's atttack, and will leave you directly behind the titan for a easy kill.
Senpai
 

Re: Techniques/Cancel Discussion

Postby Levvuny » Mon Dec 02, 2013 1:49 am

I'm really happy you posted this, this is really nice, thank you. I've been trying to do more moves after this... lol
Levvuny
 

Re: Techniques/Cancel Discussion

Postby Accelevi » Mon Dec 02, 2013 2:25 am

I think only Tier 1 is Levi, and maybe Sasha with buff.
Image

Sig courtesy of Zarythe <3

C A D E A U X
User avatar
Accelevi
« Administrator »
 
Posts: 13049
Joined: Tue Aug 06, 2013 6:59 pm

Re: Techniques/Cancel Discussion

Postby CriticalBlinking » Mon Dec 02, 2013 3:32 am

Yeah, I know. I've been trying to develop a 1k damage technique using only Levi in the forest but nothing even remotely consistent came up, not to mention I can barely perform the Sparrow Strike/Full Cut at less than 30% success of all attempts. However I did happen to discover the instant gas cancel because I noticed Miracle and KID charged their slashes instead of timing it like I was doing. It's useful for accelerating faster.
CriticalBlinking
 

Re: Techniques/Cancel Discussion

Postby Accelevi » Mon Dec 02, 2013 9:26 pm

Holding slashes is easier.
Image

Sig courtesy of Zarythe <3

C A D E A U X
User avatar
Accelevi
« Administrator »
 
Posts: 13049
Joined: Tue Aug 06, 2013 6:59 pm

Re: Techniques/Cancel Discussion

Postby Z.E.D » Tue Dec 03, 2013 5:19 pm

Has anyone managed to do do a double equator cut on 2 13 m class titans ? I have but i was lucky , I tried like hundred of times and failed XD
Z.E.D
 

Re: Techniques/Cancel Discussion

Postby CriticalBlinking » Tue Dec 03, 2013 7:20 pm

Z.E.D wrote:Has anyone managed to do do a double equator cut on 2 13 m class titans ? I have but i was lucky , I tried like hundred of times and failed XD


What's a double equator cut? Is this hooking on one titan and slicing the other titan that's beside/behind the hookee? Or is this an equator cut that's immediately followed up by another equator cut without landing? The former is pretty chancy but the latter is almost impossible for consistency due to unpredictable arcing motions (and speed buildup).
CriticalBlinking
 

Re: Techniques/Cancel Discussion

Postby Colopty » Tue Dec 03, 2013 7:22 pm

I'm imagining the double equator as some kind of S pattern thing where you get two titans without landing, which does sound pretty sweet to pull off.
Spoiler:
Image
ImageImage
User avatar
Colopty
Forum Luminary
 
Posts: 927
Joined: Sat Nov 23, 2013 9:30 pm
Location: Norway
Formerly: Cephalopod god

Next

Return to Tutorials

Who is online

Users browsing this forum: Bing [Bot] and 2 guests