Petra & sasha

( ̄ε(# ̄)☆╰╮Every thing about the game.o( ̄皿 ̄///)
- Made by Feng, title edited by Accelevi

Re: Petra & sasha

Postby FailureofHumanity » Tue Nov 26, 2013 4:21 am

I really wish Feng would get paid money for this... actually, the game studio making the 3DS game should hire him :D
FailureofHumanity
 

 

Re: Petra & sasha

Postby RancorSnp » Tue Nov 26, 2013 9:27 am

Image
RancorSnp
 

Re: Petra & sasha

Postby Necr0maNceR » Tue Nov 26, 2013 12:50 pm

So Petra's special is a vertical spin attack, and Sasha's special is… she can run really fast on the ground?

Has lighting changed a bit again as well? Old_level1 now looks more yellow/orange than stark white.

There's also an invisible barrier around old_level2 now, so you don't have to worry about titans falling off the map anymore.
Necr0maNceR
 

Re: Petra & sasha

Postby Z.E.D » Tue Nov 26, 2013 1:16 pm

RancorSnp wrote:Image

*drooling* what is that cursor ??? Aiming for the specials?

Necr0maNceR wrote:So Petra's special is a vertical spin attack, and Sasha's special is… she can run really fast on the ground?

Has lighting changed a bit again as well? Old_level1 now looks more yellow/orange than stark white.

There's also an invisible barrier around old_level2 now, so you don't have to worry about titans falling off the map anymore.


how do you know that?
Z.E.D
 

Re: Petra & sasha

Postby Peanuts » Tue Nov 26, 2013 1:28 pm

Z.E.D wrote:
RancorSnp wrote:Image

*drooling* what is that cursor ??? Aiming for the specials?

Necr0maNceR wrote:So Petra's special is a vertical spin attack, and Sasha's special is… she can run really fast on the ground?

Has lighting changed a bit again as well? Old_level1 now looks more yellow/orange than stark white.

There's also an invisible barrier around old_level2 now, so you don't have to worry about titans falling off the map anymore.


how do you know that?


Cos 26th november update is out lol haha
Peanuts
 

Re: Petra & sasha

Postby Z.E.D » Tue Nov 26, 2013 1:53 pm

ah I just checked it out peanuts but where's the cursor thingy?
Z.E.D
 

Re: Petra & sasha

Postby Peanuts » Tue Nov 26, 2013 2:02 pm

Z.E.D wrote:ah I just checked it out peanuts but where's the cursor thingy?

If you are referring to the one on the nape, it is not a cursor

It is a target lock.

The f key has been reassigned as the lock function
Peanuts
 

Re: Petra & sasha

Postby Z.E.D » Tue Nov 26, 2013 2:06 pm

Peanuts wrote:
Z.E.D wrote:ah I just checked it out peanuts but where's the cursor thingy?

If you are referring to the one on the nape, it is not a cursor

It is a target lock.

The f key has been reassigned as the lock function

okay thank you :D
but there's a problem with it , it doesn't work in TPS
Z.E.D
 

Re: Petra & sasha

Postby Peanuts » Tue Nov 26, 2013 2:17 pm

Z.E.D wrote:
Peanuts wrote:
Z.E.D wrote:ah I just checked it out peanuts but where's the cursor thingy?

If you are referring to the one on the nape, it is not a cursor

It is a target lock.

The f key has been reassigned as the lock function

okay thank you :D
but there's a problem with it , it doesn't work in TPS


yea Feng said on his weibo, there might be some issues with fps regarding the lock function
Peanuts
 

Re: Petra & sasha

Postby Kumatanchi » Tue Nov 26, 2013 2:27 pm

If theres one thing I'd want him to fix is the sliding with sasha when she uses her special.

Maybe make it so when you land while your special is still active you do some sort of combat roll so you can keep using the running speed.
Kumatanchi
 

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