11/26/13.III

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11/26/13.III

Postby Terramort » Thu Nov 28, 2013 11:09 pm

Does anyone know where the patchnotes are for the current version (11262013III) are? It appears there is no changelog as of yet, so for now, I'll try to keep this up-to-date with any new-version findings.

- added new character: Petra (special: similar to Levi's, but a spinning flip instead of helicopter)
- added new character: Sasha (special: eat a potato, greatly increase running speed and hook movement)
- added new map-mode: Forest III (Survive 20 waves. Dead players will revive each new wave)
- "View Lock" key now works ("F" by default)
- re-skinned City I
- added an option to remove camera tilt
- general graphical improvements
- add invisible wall to prevent Titans falling off the map
- general Titan AI improvements
- improved public server performance
- increased variety of computers that can successfully host (remember to forward your port!)
Last edited by Terramort on Fri Nov 29, 2013 12:10 pm, edited 4 times in total.
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Re: 11/26/13.III

Postby Blizzard2795 » Thu Nov 28, 2013 11:13 pm

Far as I can tell, the differences are just the retexture from white eye sore to gold eye sore, along with Sasha and Petra. As for the III part, the only things I'm aware of is that originally the training room was all pink, and one of the patches fixed it, and originally the maneuver gear worked slightly differently, speed wise, and it's back to normal again. I'm not sure if those were fixed in the same patch, and if they were the only things, though.
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Re: 11/26/13.III

Postby Accelevi » Thu Nov 28, 2013 11:27 pm

Forest III?
Also, none have been released I think.
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Re: 11/26/13.III

Postby Blizzard2795 » Thu Nov 28, 2013 11:28 pm

Oh yeah, that too xD
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Re: 11/26/13.III

Postby Accelevi » Thu Nov 28, 2013 11:43 pm

Just a few things. I think most things came out in 11162013, and then II and III had some minor stuff.
Training also had a reskin, and the void was blocked, not a modified Titan AI. They can still walk to the outside ridge.
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Re: 11/26/13.III

Postby =_= » Fri Nov 29, 2013 12:01 am

The border on the sky is gone, too.
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Re: 11/26/13.III

Postby Khally » Fri Nov 29, 2013 12:03 am

=_= wrote:The border on the sky is gone, too.


Indeed, that was one of the first things I tested :P
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Re: 11/26/13.III

Postby Accelevi » Fri Nov 29, 2013 12:12 am

Border ?
The collider? It still exists, iirc.
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Re: 11/26/13.III

Postby Khally » Fri Nov 29, 2013 12:16 am

Accelevi wrote:Border ?
The collider? It still exists, iirc.


If it does, the cap has been increased, as I can no longer see it.

#Edit:
I forgot to mention, I now have the option to host a public server. So if I pick one the ports I forwarded, it works like a charm. Does it work for everyone else?
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Re: 11/26/13.III

Postby Accelevi » Fri Nov 29, 2013 12:25 am

I've had the ability to do so, but it works better now.
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