The Rogue Titan wrote:I'd agree with the rain, but not the day/night cycle. But even with the rain, I think there'd be too many performance issues.
Depends on how it is implemented. If it's just applied to the camera as a basic effect that follows the camera, the performance hit wouldn't even be noticeable.
The Rogue Titan wrote:That wouldn't be very good because then it'd be way easy for soldiers to just hide the whole game. That and Feng would have to waste time designing an interior
Feng could just hollow it out, wouldn't be hard on performance either.
The Rogue Titan wrote:Kamon-san wrote:The Rogue Titan wrote:That wouldn't be very good because then it'd be way easy for soldiers to just hide the whole game. That and Feng would have to waste time designing an interior
I must admit I was thinking it would have been cool to have a few buildings you could enter at first, but I can only agree with Rogue Titan. The only thing that would make it fair for buildings to work as temporary hiding spots would be for the Titans to somehow be able to break them after a few hits.
...but if the buildings start getting destroyed, that gives us very little to maneuver on. XD
That, and the added physics objects would affect the performance of some people's computers.
It's not like it needs to be able to realistically collapse. Imagine it. Titans can attack a house if a player is inside, they'll do a set amount of hp damage to the house. after enough damage is done a smoke effect can be played, then after a quick delay a sound can be played and you can switch out the model with a destroyed version. The titan being able to get through the house to smash the person may be a different story, perhaps letting them just clip through if feng can't think of anything. The performance wouldn't be horrific at all.
That said, I don't think this should be a high priority if at all though it would be neat as an optional thing. Just saying it's not impossible or completely impractical.