Mike's special

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Mike's special

MiniMap
17
52%
Pointers
12
36%
Flares
4
12%
 
Total votes : 33

Mike's special

Postby Senpai » Mon Mar 24, 2014 11:59 pm

SPECIAL DESCRIPTIONS.

Mini-map: (Accel, Ghost, Senpai)
- Opens when Mike's special is used, shows dots for Titan location, ally location, and your location on the entire map.
- Mini-map only visible to Mike.
- Mini-map disappears after the special finishes.

Pointers: (Celtic)
- Pointers/Indicators pointing to all Titans on the map for mike .
- Appears on Mike and other players can see 3 pointers underneath his feet.
- Follows the Titans' movements for as long as it is up.
- Different colours for different Titan-types.
- 3 pointers underneath mike's feet for Allies to see. these pointers will point to nearest titans.
- -Pointer gets smaller the farther away you are from Titan, Pointer gets bigger the closer you are.

Flares: (Skirazi, Shaun? IDK what Shaun's stance is, huh)
- Red flares shoot from Titans' locations.
- Behave like normal flares: shoot up in the air, all players on the map get a pointer towards the flare. Flares disappear after ~20 seconds, Pointers disappear after ~5 seconds.
- Are stationary: do not move with the Titans.

these are the most wanted/ detailed specials for Mike discussed on a couple of threads, vote only once, no revotes. Choose wisely.
Last edited by Senpai on Wed Mar 26, 2014 1:49 am, edited 3 times in total.
Senpai
 

 

Re: Mike's special

Postby Ghosthunter » Tue Mar 25, 2014 12:02 am

Since i suggested the minimap you already know my vote.
Ghosthunter
 

Re: Mike's special

Postby Accelevi » Tue Mar 25, 2014 12:16 am

I don't agree with any of these.
Just no to the third.

First option, others shouldn't be able to see all pointers.
Second, distance is bleh.
Minimap (First) would also track movement/type color.
And pointers would be better with size to distance.
So it's not exact, but still pretty specific.
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Re: Mike's special

Postby Senpai » Tue Mar 25, 2014 12:19 am

well i can always edit the description to only one pointer shown for the minimap underneath Mike's feet.

distance is the measuring thing from the cursor, just slapped on to the pointer, to show you how far away you are from the titan.

anything else you want to change?
Senpai
 

Re: Mike's special

Postby Accelevi » Tue Mar 25, 2014 12:23 am

After what I said, then basically the only difference is for Mike, whether he sees a multitude of pointers, or a minimap, and I don't care either way.
Everyone else would just see one pointer, whether it's minimap or pointer system, randomly chosen or something, varies with size to distance or somethingy.
Color coded, tracks, have to be in 50m or closer to Mike while active to see, if you move away, it disappears, etc.
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Re: Mike's special

Postby Senpai » Tue Mar 25, 2014 12:31 am

ADDed changes for one pointer underneath Mike's feet for pointers, and Minimap.

and Pointer gets bigger the farther away you are from Titan, Pointer gets smaller the closer you are.
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Re: Mike's special

Postby Accelevi » Tue Mar 25, 2014 12:49 am

Um...
The pointer size system would be inverse, logically.
Closer = Better detection
Farther = Less
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Re: Mike's special

Postby Celtic » Tue Mar 25, 2014 2:08 am

Add has it right here, it was Senpai's suggestion for distance counters. Not mine. Pointer size should also be inverse (farther titan = thinner pointer, closer titan = wider) and I'd prefer # of pointers seen by players at any given time to be maxed at three and not one.
Celtic
 

Re: Mike's special

Postby Senpai » Tue Mar 25, 2014 2:10 am

K I'll change it again, and/or remove it entirely from your celtic's pointer suggestion version of it.
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Re: Mike's special

Postby Celtic » Tue Mar 25, 2014 2:11 am

Thank ye kindly.
Celtic
 

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