version 12312013

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- Made by Feng, description edited by Accelevi
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version 12312013

Postby fenglee » Tue Dec 31, 2013 1:45 am

COLOSSAL TITAN BOSS FIGHT IS COMING!
update 12312031:
colossal titan boss fight map(multiplayer only)
some bug fixed(special thanks to aya for helping me )
i am sorry for not being around here , but still hope you guys have fun without me :)
i am going to a rock music festival so i release this update before i go, and happy new year!
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
死亡是永恒的宁静而生就意味着战斗
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Re: version 12312013

Postby Accelevi » Tue Dec 31, 2013 1:49 am

Thank you so much Feng.
However, there's a few critical bugs.
The grab and three-hit-combo apparently does not kill anymore nor does it affect the player besides pushing the player away.
Pressing enter for the chat makes you invincible in MP.
The invisible wall behind the CT can be hooked on to be used as a cheap escape.
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Re: version 12312013

Postby Colopty » Tue Dec 31, 2013 1:51 am

Absolutely awesome. Will be fun to see how quickly someone solos it.

And have fun on the rock music festival. ^.^
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Re: version 12312013

Postby Accelevi » Tue Dec 31, 2013 1:53 am

Soloing is pretty much impossible.
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Re: version 12312013

Postby Bryne Arnstadt » Tue Dec 31, 2013 2:22 am

Accelevi wrote:Soloing is pretty much impossible.


So was Annie for a while, people find a way.
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Re: version 12312013

Postby Accelevi » Tue Dec 31, 2013 2:24 am

Annie didn't have a double objective at once.
Her AI had multiple flaws.
Her hitbox requirements were pitiful.
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Re: version 12312013

Postby Colopty » Tue Dec 31, 2013 2:24 am

Bryne Arnstadt wrote:
Accelevi wrote:Soloing is pretty much impossible.


So was Annie for a while, people find a way.

Preach it, brother.
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Re: version 12312013

Postby Bryne Arnstadt » Tue Dec 31, 2013 2:28 am

fenglee wrote:some bug fixed(special thanks to aya for helping me )


What I'm more interested is, what are the bug fixes?
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Re: version 12312013

Postby Felcis » Tue Dec 31, 2013 2:34 am

It might be possible to solo it on normal, if you do a few very good, quick hits in a row, without falling of the wall. Otherwise you won't do it in time.
Harder difficulties could very well be close to impossible though...

Thanks Feng for the new update, it really has some impressive content. o/
Though as Accelevi stated, there are some really critical bugs that take a lot of challenge out of the game. Hopefully you can find some time to do a quick fix for those in the next days or so. :3

Also concerning the ColossalTitan:
1. The initial attack is too surprising and will most likely kill new players instantly without them knowing what the hell to do. Maybe a steamwave that knocks players away at first might be a good warning?
2. The knockback of the steam gets a bit ridiculous, since it can throw players high into the sky and over the entire map, effectively knocking them out of the battle for about 20seconds~. Maybe that should get toned down a bit, at least in the vertical push?
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Re: version 12312013

Postby Accelevi » Tue Dec 31, 2013 2:40 am

Yeah, I have a suggestions of changes list, if you want to go check it out.
The initial attack should stay as such.
The blast back can be toned down with some changes.
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