
BSC wrote:I do suggest to make training ground alot bigger and have respawning titans (1 dies, another respawns) so as to immerse a player into training rather than pressing T after killing 6(?) titans which cuts off their mindset.
Annie Leonhardt wrote:I like the update, especially the tutorial. It has the basic, but it need a little more. (abnormals, etc.)
Peanuts wrote:Annie Leonhardt wrote:I like the update, especially the tutorial. It has the basic, but it need a little more. (abnormals, etc.)
Perhaps a 1 on 1 with different titans at 4 different stages (Normal, abnormals, Jumper abnormals and crawlers)
That would be so great, and Feng can add in basic tips on how to kill them.
Instead of them getting squished in real battles
BSC wrote:Peanuts wrote:Annie Leonhardt wrote:I like the update, especially the tutorial. It has the basic, but it need a little more. (abnormals, etc.)
Perhaps a 1 on 1 with different titans at 4 different stages (Normal, abnormals, Jumper abnormals and crawlers)
That would be so great, and Feng can add in basic tips on how to kill them.
Instead of them getting squished in real battles
We should have a community-agreed tip because one perspective on killing them isn't always effective. What should be added (later on) is a mode to link newbie players and pro players in a 1 on 1 session. Newbie clicks on "Player Tutorials" and the Pro player clicks on "Mentoring". This should randomly pair individuals and is what I believe to be the next step in making the game more noob-friendly (and as we all know when we started playing, was hard to play :3). There'll never be a lack of players who need help and I'm confident there are people who are willing to share their tips. I'm pretty good at getting off topic xD
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