[LIST] Confirmed Content and Bugs

╮(╯_╰)╭ ok...I know there're tons of bugs....( ̄▽ ̄)~*
- Made by Feng, title edited by Accelevi

Re: [LIST] Confirmed Content and Bugs

Postby BlitzNeko » Tue Jul 23, 2013 7:30 am

Phantom wrote:Not sure if its my computer or bug, but I cant set any key to Shift


isnt the shift button "jump"?
BlitzNeko
 

 

Re: [LIST] Confirmed Content and Bugs

Postby Peanuts » Tue Jul 23, 2013 9:46 am

When the 7m - 15m class titans stomps, when you are in the air,

you get pulled towards them even though there were no hooks thrown out
Peanuts
 

Re: [LIST] Confirmed Content and Bugs

Postby Zeref » Tue Jul 23, 2013 10:20 am

Peanuts wrote:When the 7m - 15m class titans stomps, when you are in the air,

you get pulled towards them even though there were no hooks thrown out


just happened to me :/
it's like there's a vacuum down there lol
Image
User avatar
Zeref
Elite Moderator
 
Posts: 1063
Joined: Fri Jul 19, 2013 10:23 pm
Location: Nevereverland
Formerly: much sweg

Re: [LIST] Confirmed Content and Bugs

Postby PuRe » Wed Jul 24, 2013 5:34 am

Thats a list of bugs and content that fenglee confirmed. Not gonna add any bugs you find until he confirms them.
PuRe
 

Re: [LIST] Confirmed Content and Bugs

Postby SorataKanada » Thu Jul 25, 2013 3:21 pm

Is this a bug? or a Leak on creating the walls...

How to go inside the wall? ...
    Go on the tip on the wall ...
    Go to the edge of the wall (dont fall out) ...
    Then try to hit the Land on the upperpart of the wall...

Image
SorataKanada
 

Re: [LIST] Confirmed Content and Bugs

Postby Raziel64 » Sat Jul 27, 2013 1:26 pm

Akiyama wrote:These are on facebook:

Please edit and add them to your post.

Some of FACEBOOK suggestions:

** Remove the red spot at the neck of the Titan for more challenge (Optional)
** Add difficulties: Easy - Normal - Hard.
*** In Hard mode, the titans should move faster, also attack faster, and they should not have the red point in their necks.
** Make the titans more aggressive, so death has a meaning, and killing them is actually hard.
** Add Custom Maps (Outside World)
** Add random customization of titans (will they have hair? or stuff).
** Add more titans to the second map (city).
** Add killing effects when a titan is killed by the player. They should also spread dust when they fall. Also add blood effects.
** Add Titan walk sounds and screams.
** Add Multiplayer Chat
** Add character customization
( Hair, Costume, Eyes, Skin, Uniform, Boots...)

My own suggestions:

The main goal of the game shouldn't be getting highscore but killing a large amount of titans. The titans should be more dangerous, so killing them is hard. When a player dies, their killing count resets.

NEW MAP:

Survival mode: the wall has a breach and the titans keep comming in. The player dies if they try to go out. The game finishes when you and your teammates (if in multiplayer) dies. This gamemode should have a titan kill count, to show how much titans the players have killed, and also a total kills count, to show how much titans have been killed in total. And the time count. No SCORE for this map, since what really matters is killing the titans and surviving.


GAS:

Add Gas and a Gas bar at the right part of screen (vertical bar). Make the gas consumable. Make a spot for refilling the gas. When run out of gas, you can still run and jump, but can't use the 3DMG at all.


Heya new to the forum but been lurking around for a little bit, hope to become an active member of this community! Oh and sorry for posting this idea here but i wanted to quote what had been said!

Not sure if its already been suggested, but i love the idea of that survival mode, but it made me think up another mode idea lol. In the attacks of both Wall Maria and Trost the military had to hold back the titans long enough for the civillians to get out of the broken section.

So i was thinking (since obviously we can't have civies running around) You have waves of titans that head for a certain point (like a zone control). That point would represent where the civillians are still gathered trying to get through the gate, and you'd have to keep the titans away from it until the time runs out/waves run out, or you lose. In multiplayer especially it'd be great because you'd need to keep a rear-guard to sort out the quick titans like the abnormals.

But yeah thats my two pennies for now, hope to chat more with you guys! :)
Raziel64
 

Re: [LIST] Confirmed Content and Bugs

Postby PuRe » Sun Jul 28, 2013 9:04 am

I suggest that you suggest that in the suggestion section, suggestions are suggested there. 8-)
PuRe
 

Re: [LIST] Confirmed Content and Bugs

Postby Zeref » Sun Jul 28, 2013 11:08 am

PuRe wrote:I suggest that you suggest that in the suggestion section, suggestions are suggested there. 8-)



Suggestception :lol:
Image
Image
User avatar
Zeref
Elite Moderator
 
Posts: 1063
Joined: Fri Jul 19, 2013 10:23 pm
Location: Nevereverland
Formerly: much sweg

Re: [LIST] Confirmed Content and Bugs

Postby Peanuts » Sun Jul 28, 2013 11:49 am

Gehenna wrote:
PuRe wrote:I suggest that you suggest that in the suggestion section, suggestions are suggested there. 8-)



Suggestception :lol:
Image


Yo Dawg, I heard you like suggestions so we put suggestions in the suggestion thread so that you can suggest while you give suggestions

:D
Peanuts
 

Re: [LIST] Confirmed Content and Bugs

Postby PuRe » Sun Jul 28, 2013 4:05 pm

Updated since some bugs are fixed.
PuRe
 

PreviousNext

Return to Bug Reports

Who is online

Users browsing this forum: No registered users and 1 guest