Feedback V07102014

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Feedback V07102014

Postby AirZ » Thu Jul 10, 2014 4:37 pm

This is based on my own experience so far. Content of this post is subject to change
Also, this is meant to compile bugs and feedback (small suggestion for balancing purpose), no drastic suggestions please


Today a new update, with a lot of new content!
I played through all content, and must say that I sincerely enjoyed all of it. A big compliment to Fenglee and possible other people who helped making this possible!

However, there are also many, many bugs and things which could be improved.
Let’s look at the new updates for today with the necessary feedback:

-Trost & Trost II maps added-
Great to see this one back! I only briefly enjoyed it prior to the big update of 2013.
You fight off the titans and help to escort Eren to the hole in the wall!

Bugs:
- There is no hole in the wall, yet there is a rock
- Sometimes Eren slides over the floor in ‘exhausted’ position without a rock, but a rock is placed when he reaches the end of the course.

Could be improved:
- There should spawn more titans in the map, after an x amount of time/titans they stop spawning.
- It would be better if titans would spawn from the hole in the wall and ‘invade’ the city, rather than spawning randomly in the map.
- Swap Eren’s ‘Titan’ special with the spinning special, gets really awkward if there are 2+ titan erens

-Race – Akina map added-
A race track to compete against your friends and foes, with a lot of obstacles!
Great for training your 3DMG skills and avoiding dangers.

Bugs:
- The green gas cylinders' touch zone is almost non-existent, espcially in multiplayer

Could be improved:
- The time before a match starts should be reduced to 10 seconds, down from 20
- The first room should have a roof, so you cannot go outside and finish the race under 50 seconds

-Outside the Walls map added-
Venture outside the walls on a horse, and occupy the vestments before your titan opponents do!
A great map which requires teamwork and skill to conquer.

Bugs:
- Occupying a checkpoint as titan is very difficult, the occupation doesn’t get recognized properly and won’t fill sometimes
- Drifting horses (funny though)
- The match easily bugs that humanity wins after one titan kill, usually when the map is finished once

Could be improved:
- There is an invisible box around the map so you can grapple on the air. Should be similar to the City and Forest map. (funny face within the city though)
- More borders around the map, you can stray off into the vast greenery far outside the map
- Mounting should be a separate button, as some people jump to start of a maneuver
- Mounting range should be smaller, you can jump towards your horse from too far away without even landing on the horse
- The amount of Jumpers in a -normal- maps is ridiculously high, should be swapped with normal aberrants instead

-Combo system added-
See how well you fare in making combos and go for the bragging rights!
The more and harder you kill, the better your combo

Could be improved:
- The combo is based on damage dealt, rather than consecutive kills. Perhaps this could be swapped
- The amount of kills made in the combo, is shown a bit small, perhaps it could be made a little bit bigger
- No idea what the 1.1x does

-Gas burst system-
Get that little bit of a burst with your gas to push yourself that inch needed!
Double tap a movement key to perform the gas burst

Could be improved:
- Using the burst is quite the pain to be effective
- Burst distance is too little to add value, should be increased
- Assign burst to a different key

-Filter and password system added-
Find the server you want by simply typing the search conditions!
And secure your server now by adding in a password, so you can play with your friends or guild members without getting interrupted!

Bugs:
- You can find out a password of a server by typing in something in the filter. Example ->filter: 123 / Result: [PWD]lololo/The City/Normal/day/5/10

-Player Titan changes-
Rejoice, soldiers! No more annoying and strange hitboxes anymore for player titans, but you still shouldn’t get in their way!
And if that is not enough, become that fearsome crawler to munch away at everyone!

Bugs:
- Player crawlers cannot kill players by running them over
- Player crawlers use stamina, even when ‘walking’ by holding down shift

Could be improved:
- Player crawlers should be able to munch away at people by running over them, as it is their main ‘attack’ (out of 2 they normally have)
- The hitbox should be bigger for the jump attack, you cannot kill people who hang above you on the wall and you use the jump attack.
- There should be a ‘walk’ animation, for when you are out of stamina or when you hold down shift.
- Walking speed should be improved for player crawlers

-Miscellaneous -
- Chat requires at least 6 characters (spaces included) before you can send a message. -A bit frustrating when you accidently type something
- Vote kick added by typing /kick Name (case sensitive), seems to require about 50% of the player votes. -Great addition!
Last edited by AirZ on Mon Jul 14, 2014 7:20 am, edited 4 times in total.
AirZ
 

 

Re: Feedback V07102014

Postby The Sketcher » Thu Jul 10, 2014 4:53 pm

Crawler players running over humans is a no-no. Then there would be little to no openings since they can jump.
The Sketcher
 

Re: Feedback V07102014

Postby AirZ » Thu Jul 10, 2014 5:33 pm

The Sketcher wrote:Crawler players running over humans is a no-no. Then there would be little to no openings since they can jump.


Player crawlers can now only attack with a jump attack, which is a forward jump and highly inaccurate.
A Jumper has 2 attacks (1 combo attack consiting of 3 attacks, with a wide range, and belly flop).

Also, player titans have a stamina bar, and when depleted, you cannot run or attack, forcing you to stop and stand still to take a rest, in which you can get easily killed.
AirZ
 

Re: Feedback V07102014

Postby Senpai » Thu Jul 10, 2014 8:53 pm

Well I disagree on crawlers jumping buff.

instead nerf that to all shit to the point it's just a hop, and add/buff running over people atk.

that would make more sense, if anything buff jumpers jump attack.
Senpai
 

Re: Feedback V07102014

Postby The Rogue Titan » Thu Jul 10, 2014 10:01 pm

There's already another thread for the update... :|

But I agree with Senpai.

Senpai wrote:Well I disagree on crawlers jumping buff.

instead nerf that to all shit to the point it's just a hop, and add/buff running over people atk.

that would make more sense, if anything buff jumpers jump attack.


This.
Last edited by The Rogue Titan on Fri Jul 11, 2014 1:35 am, edited 1 time in total.
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I will kill all of the Titans. All of them! Exterminate them from this Earth. They are my prey now...
RIP Talons of Liberty
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We fought hard but in the end we only succeeded in killing ourselves.

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Re: Feedback V07102014

Postby Innti » Fri Jul 11, 2014 1:29 am

Double post sjdjdjdjdjdjdjdjdjdjdjdjsb 3rd hxnw by zihdusbsiznkahx -that was for making me type a character min
Innti
 

Re: Feedback V07102014

Postby The Rogue Titan » Fri Jul 11, 2014 1:33 am

I don't even remember posting that second one. Oh well. Can another mod delete that please?
Image
I will kill all of the Titans. All of them! Exterminate them from this Earth. They are my prey now...
RIP Talons of Liberty
. Image
We fought hard but in the end we only succeeded in killing ourselves.

In-game name: A7XRogueTitan
User avatar
The Rogue Titan
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Posts: 1716
Joined: Tue Feb 11, 2014 10:02 pm
Location: In the blood of Eren Jaeger.
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Re: Feedback V07102014

Postby Terramort » Fri Jul 11, 2014 4:42 am

Agreed with everything in the main post, as well having a few points of my own to make.

- Outside the Walls is waaaay to short. When creating the game, the creator should be able to specify the amount of points for each side required to win. The map is set up like an epic campaign, but I usually have over half the points needed to win about the time I reach forest with no deaths on Hard, and mopping up those jumpers in the Forest eats up those last points really fast

- Playing as a Titan, I don't feel like I even matter, since players can just avoid me and kill the other Titans needed to win. Running shouldn't use up stamina, other, regular Titans can run at your speed indefinitely. Instead, there should be a sprint button that allows you to run at speeds like before the nerf, but uses stamina. I find that I often can't a player, since they just run until I'm out of stamina, then kill me. (note: first time ever playing PT, because the campaign aspect of the map is awesome)

- Allow players of both Titan and Human teams to choose their checkpoint upon death but before respawning. I often see PTs spamming belly flops at CPs humans are stuck respawning at, and conversely, it's annoying to be a PT tying to take any checkpoints humans already control, as they respawn there and you respawn clear back at the forest, and with the new run nerf, just makes being a PT frustrating and no fun.

- On the subject of spawning at checkpoints, they should capture at double speed, but have a neutral mode (so to take a CP, you need to return it to neutral, then turn it to your color). Turning a CP neutral should happen regardless of allied players, but turning it allied should require no enemy presence. This would make capturing a CP much more doable, yet defendable for the first half the capture, as you can respawn there until it turns neutral.

- When taking a checkpoint (turning it from neutral to your color), an enemy entering the zone should simply pause the progress, not reset it, giving the advantage to the first party to arrive (and thus the defenders). When attacking a checkpoint (turning it from your enemy to neutral), an enemy presence will NOT halt the progress, giving the defenders reason to protect their circle.

Okie, now onto things that should be added to the Outside the Walls mode:

- Instead of Annie spawning immediately after CP 4 is taken, a timer should instead be initiated, giving Humans a while to stop her.

- Once Annie has spawned, it's quite hard to take her out. Perhaps after she spawns, Human team members can create the Female Titan Trap in the Forest by capturing the Forest checkpoint. Once the Trap is created, just lure Annie into running over it, in which case it will immobilize her. She will be immune to all damage (crystal hands), but will attract all runners on the map to her. Once she is destroyed, she will respawn in X minutes back at the middle CP if it is still under Titan control, otherwise, she won't spawn again until the middle CP.

- Add the entirety of the City Map to the inside, and have the humans start at checkpoint at the HQ. Add another checkpoint at the normal spawn point for City.

- If the Titans take the CP directly outside the Great Wall, the Colossal Titan appears and the Colossal Titan boss begins. All Titans on the map begin heading for the City, instead of Abbies spawning over and over (Titans can, of course, aggro players instead of the City run, but a percentage of Abbies will still ignore players). As long as the Colossal Titan remains alive and the hole open, no checkpoints beyond HQ can be captured by Humans (but ones already under human control remain that way).

- If the Colossal Titan is defeated, Eren will spawn at the still whole gate and begin carrying the boulder. All Titans on the map will now target him (unless they aggro a Human, but again, a small amount of Abbies will ignore all Humans). The checkpoint outside the wall (and those beyond) cannot be captured until the hole is plugged.

- If the Titans take the HQ checkpoint, all fuel stations across the map quit functioning until it's back under Human control (note: turning neutral will not disable nor re-enable the refuel stations, it has to turn all Human or all Titan to break/fix). (yes, I know, not quite realistic, but it's pretty true to the show, makes it a valuable checkpoint with the new gas dodge, and would be fairly simple without extra inside maps or anything funky).

- Instead of small humans that die and lose you the game, there is instead a CP at the normal City spawn. If it is taken by Titans, the Armored Titan spawns, is invincible, crushes the HQ on the way to the gate (yay wanton destruction!), and Titans win.

- As Titans, allow orders to be given to other Titans, even if only a few at a time (follow me, take/guard checkpoint, attack, leave me)

- As Humans, either add a new key for mounting horses, or allow horse commands (stay here, follow me, go to closest human checkpoint, come to me), and horses should be allowed to die to Titans (just on accident though). Horse still respawns with you on death/at a checkpoint.

- Allow changing characters at checkpoints without dying.

Now, a few general changes I'd like to see:

- weaken blades. Gas has had it's nerf now in the form of a way to blow it all in 30 seconds flat (and usefully, too, god I love gas burst), but blades now never ever need to be reloaded. Have them take damage equal to how much damage dealt, with 1 set of blades being worth 2k (?) damage. So killing a Titan with 2000+ damage will break your blades, but you could kill 200 titans with only 10 damage each (for those who will argue: the 1000+ damages are wild fast gnarly hard swings that are so fast there's no way to be precise. Blades are going to be fuckered up. The 10 damage swings are surgical cuts that sever the spinal whatever with the smallest cut, saving blade - or, alteranately, add Titan HP. Then you can either waste your blade on ineffective hits, or learn the most effective ways to hit various Titans sizes to conserve blades). It won't REALLY slow down pro players, as they would be able to reload on the fly (see next)

- to keep that from being broken, add air reloading. At only 2k health a reload, the better players will be reloading as often as they are air dodging, so hopefully that should help blades and gas run out at the same time, without making the game overly punishing to either new or pro players.

Too long, Didn't Read:

- allow changing required win points (including infinite) for Outside the Walls
- give PTs a sprint button that uses stamina, while normal running doesn't
- allow choosing checkpoint to respawn at on death
- add a neutral mode when taking enemy checkpoints
- modify slightly how checkpoints are taken (white to friendly pauses when enemy, friendly to white does not pause when ally, enemy to white does not pause with enemy, white to enemy pauses when ally)
- add Annie trap in Forest
- finish the inside of City
- add Colossal and Trost map modes to Outside the Walls
- add HQ checkpoint, that disables all refuel stations if Titan controlled
- add win condition if Titans take last checkpoint (Armored Titan appears and crushes gate)
- allow rudimentary orders to NPCs
- have blades take damage according to damage dealt, at 2k per blade set
- add air reload
Terramort
 

Re: Feedback V07102014

Postby MJRmasqu3rade » Fri Jul 11, 2014 4:53 am

@Terramort, maybe the Annie trap in Forest could appear if you take the point in the forest? then you just gotta lure Annie into the circle for the point and she'd get captured. Although honestly, that sounds a bit more like something that should be posted as it's own thread in suggestions, since then everyone could actually discuss it safely
MJRmasqu3rade
 

Re: Feedback V07102014

Postby The Rogue Titan » Fri Jul 11, 2014 5:14 am

MJRmasqu3rade wrote:@Terramort, maybe the Annie trap in Forest could appear if you take the point in the forest? then you just gotta lure Annie into the circle for the point and she'd get captured. Although honestly, that sounds a bit more like something that should be posted as it's own thread in suggestions, since then everyone could actually discuss it safely


I agree with this. A lot of the things you're saying makes sense, Terra. But it should go to the suggestions section.
Image
I will kill all of the Titans. All of them! Exterminate them from this Earth. They are my prey now...
RIP Talons of Liberty
. Image
We fought hard but in the end we only succeeded in killing ourselves.

In-game name: A7XRogueTitan
User avatar
The Rogue Titan
Moderator
 
Posts: 1716
Joined: Tue Feb 11, 2014 10:02 pm
Location: In the blood of Eren Jaeger.
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