by Terramort » Fri Jul 11, 2014 7:54 pm
It's not kill 50 Titans, though. Each type of Titan is worth various points (normal: 1, Abbie: 2, Jumper/PT: 3, Crawlie: 4), so if you run into a group of abbies and runners, it doesn't take long at all to knock down 20-30 points, even alone. I still have yet to win the the map capturing the checkpoints, I've already won the game clearing the last CP in the Forest of nearby Titans so I *can* capture. And every game I've participated in (Titan or human) has ended in landslide victory for the humans (40+ points remaining), except for a notable 2 where there where 3 PTs working together to summon Annie - which we easily put a stop to by simply using 3DMG to reach CP4 and sending 1 guy on ahead to kill the incoming PTs, instead of wasting time with horses. The PTs had to respawn at the forest, while buddy #2 took CP3, so humans could respawn right next to the fight.
Even summoning Annie didn't really insta-win, as she won both times with only 2 points required for Humanity to win (close games were close), but we could have easily won had we quit blitzing Annie, 3 PTs, numbers jumpers and a crawler and just picked of stragglers while avoiding Annie.
That's another thing - the insta-annie spawn is why Titans take FOREVER to take CP4 - if instead, they capture at a decent rate, and Annie spawns after X minutes, it would make things a little more fair both ways, I think.
Finally, allow numerous people on a CP to capture it. Unless it is a large server, someone has to capture the CPs, and since helping doesn't help, everyone goes off and kills Titans. By the time the CPs are capture, there is maybe 15-20 points left in the map, and good luck getting to the forest before those points are gone if you aren't fairly skilled.
tl;dr: buff how the Titans can capture bases, allow game creator to specify points needed to win, add a time limit to Annie spawning after CP4 capture to prevent Titan buff from being OP (30 seconds?), speed CP capture with numerous people on it