Xeare204 wrote:It'd be interesting to see how the forest level plays out. I think TPS players might have an advantage in there because moving the camera to aim would mean you have a better overall sense of awareness for where all your hooks will go, and potential hook locations.
But it might be just me, TPS is only /really/ for people that are good with high mouse sensitivity, as you practically have to have a seizure with your hand to aim properly. I like it because it increases my accuracy and maneuverability.
But wouldn't it be cool to have a FPS camera type? It would make getting eaten by a titan more terrifying at least o3o
Terramort wrote:Xeare204 wrote:It'd be interesting to see how the forest level plays out. I think TPS players might have an advantage in there because moving the camera to aim would mean you have a better overall sense of awareness for where all your hooks will go, and potential hook locations.
But it might be just me, TPS is only /really/ for people that are good with high mouse sensitivity, as you practically have to have a seizure with your hand to aim properly. I like it because it increases my accuracy and maneuverability.
But wouldn't it be cool to have a FPS camera type? It would make getting eaten by a titan more terrifying at least o3o
An FPS would be pretty cool to have, and would make the game a lot of fun. Necessary with this, though, is a removal of the view limits. You should be able look straight up and down. Otherwise, FPS would be at a large disadvantage, since the closer view angle would actually limit how far your vertical grapple range is. (Along these lines, TPS already has an unfair advantage in the regard, because you can look up/down, then move the cursor to the top/bottom of the screen as well. Please Feng, if you read, remove the view lock.)
RancorSnp wrote:Yeah, thats exactly why Feng plays using it.
To be honest I dont get how can you play on default, it makes it very difficult to look... Well anywhere.
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